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VBOs and glEnableClientState

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If I enable different client states (NORMAL_ARRAY, VERTEX_ARRAY, TEX_COORD_ARRAY with multi-textures) with one buffer bound then use glBindBuffer to bind another buffer, do I have to use glDisableClientState or the state reset when I bind a buffer? Maybe I have a mesh with normals, 2 texture coords and position, then draw a simpler mesh with just position and 1 texture coord, do I have to disable the normals and other texture arrays? cheers

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