Jump to content
  • Advertisement
Sign in to follow this  
n3Xus

Pointer to member function problems

This topic is 3676 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I posted about some problems about these things before and now I'm having more problems: I have a simple window wrapper which has an OnRun(void(*fncPtr)()) function (with a peek message and stuff like that inside). the fncPtr parameter gets called inside-the fncPtr is usually a rendering or a game update function. bool NGAME::GameState_INIT() { W32WW.OnRun(ManageStates); } the W32WW.OnRun is the function I was talking about earilier (W32WW is a member variable of the NGAME class, ManageStates is a static member function of NGAME). Every time I run it i get a stack overflow error. Anyone has any suggestions? Is the OnRun(void(*fncPtr) and than calling fncPtr; inside a bad way and I should try something else?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!