optimized rendering for particle system

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10 comments, last by arthurprs 15 years, 8 months ago
display lists are only good for static stuff (thus not particle systems)

all 3 methods youve listed there are terribly slow

I prefer doing calcs on the CPU (others the GPU) but anyways
A/ calc all the vertices of the particles
B/ set that particl systems material (shader/texture etc)
C/ draw all the particles in one draw call
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after another research i discovered Point Sprites extension, but i will stick with the 1º method

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