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darkelf2k5

[DX10] id3dxsprite question

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Correct me if I'm wrong, but isn't ID3DX10Sprite supposed to set its own render states when you call Begin()? At least that's how I remember it was in DX9. It sets them, draws the sprites and, only if you asked for it specifically, resets the state after End(). Now, if you fiddle with the states between Begin() - End() calls, you can mess things up. But look at this: 1 device->RSSetState( &RS ); // turn on wireframe rendering 2 sprite->Begin(...); Line 1 should not affect the sprite class' setting, yet if I set the state to wireframe mode, spites will be drawn in wireframes. Is it not to be expected that Begin() sets up the pipleline for sprite rendering? Am I missing something here?

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