Jump to content
  • Advertisement
Sign in to follow this  
Seikilos

Having more buffers? glReadPixels

This topic is 3792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a problem I use to render a scene with open gl and than use glReadPixels to save the current framebuffer. What I want to achieve is to display something on the screen but saving something different with glReadPixels, is that possible? I am rendering a scene with visual debug output for the user in the scene but what I want to save does not contain the debug output, so what I try to achieve is to create a copy of my scene without some output and save that. I can't use the user view for that since this would flicker to much ( I need several operations without the debug output) Can I create a user specified buffer or something like that?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!