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Guest Anonymous Poster

DirectDrawSurface4 Color Keying and 3D

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Guest Anonymous Poster
Hi, I have a little problem with my code and I am wonderning if anyone can help me...

The problem is that I am using D3DRM and rendering to a back DDS4 buffer. Next, I use a KEYDESTOVERRIDE when I blit a bitmap to the back buffer, and it does not work properly...
Is there some limitation or problem when using a D3DRMDevice to render to a back surface, and then trying to use a certain color on that back surface as a color key?

Any advice would be appreciated.

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