• Advertisement


This topic is now archived and is closed to further replies.

Guest Anonymous Poster

DirectDrawSurface4 Color Keying and 3D

This topic is 6632 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
Hi, I have a little problem with my code and I am wonderning if anyone can help me...

The problem is that I am using D3DRM and rendering to a back DDS4 buffer. Next, I use a KEYDESTOVERRIDE when I blit a bitmap to the back buffer, and it does not work properly...
Is there some limitation or problem when using a D3DRMDevice to render to a back surface, and then trying to use a certain color on that back surface as a color key?

Any advice would be appreciated.

Share this post

Link to post
Share on other sites

  • Advertisement