I like hit registration in warsow ... especially when we play with instagib on ... one shot one kill, not as in bf2 (one shot, sometimes kill, sometims nohit).
I would like this in Battlefield 2... we play gathers on ESL (some kind of funwar, mixed teams, mostly higher skilled players), but its really unbelievable how someone hits everytime and someone hits sometimes :) (means... aim to head and see only dust-mostly nohit) ... but its not rarity when you have really nice hitregistration one day and other day it sucks...
Players found file called "Usersettings.con" placed in \Battlefield 2\mods\bf2\Settings
rem
rem Settingsfile automatically saved by bf2
rem
SettingsManager.boolSet GSClPunkBuster 0
SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000
SettingsManager.boolSet GSExtrapolateFrame 0
SettingsManager.U32Set GSExtrapolationTime 1200
SettingsManager.U32Set GSInterpolationTime 100
SettingsManager.U32Set GSPerfLogAtPlayerCount 30
SettingsManager.stringSet GSPlayerName "DefaultPlayerName"
SettingsManager.boolSet GSShowNetGraph 0
SettingsManager.boolSet GSUseObjectCache 1
after googling, reading many posts, articles and others... nobody knows how exactly it works or they arent sure ... there are some guides how to set ... but it "works" sometimes...
last time I googled this http://www.totalbf2142.com/forums/showpost.php?s=e53fa6d8bdceb4b48e6fe67f9a5546f1&p=2146658&postcount=19 ... seems that man knows what he say, so I set as I understood
rem
rem Settingsfile automatically saved by bf2
rem
SettingsManager.boolSet GSClPunkBuster 1
SettingsManager.floatSet GSDefaultLatencyCompensation 0.050000
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 85
SettingsManager.U32Set GSInterpolationTime 800
SettingsManager.U32Set GSPerfLogAtPlayerCount 32
SettingsManager.stringSet GSPlayerName "rMmod"
SettingsManager.boolSet GSShowNetGraph 0
SettingsManager.boolSet GSUseObjectCache 1
SettingsManager.boolSet GSUseLatencyCompensation 1
"works" sometimes > doesnt work
So, i captured how it looks when you hit (not every, but better then mostly) http://www.wipido.com/video/2106
My friends captured how it looks when you dont hit http://www.vimeo.com/1230075
NOW... Its not necessary for me how to set ...but really I would like know what these commands do, what they means in netcode of games...
WHAT are ExtrapolationTime, InterpolationTime, ExtrapolateFrame, DefaultLatencyCompensation, WHAT these do.
Thats why I write here, because there are people who create game and I think they use similar technicks to solve hit problem.
SettingsManager.floatSet GSDefaultLatencyCompensation
SettingsManager.boolSet GSExtrapolateFrame
SettingsManager.U32Set GSExtrapolationTime
SettingsManager.U32Set GSInterpolationTime
these are really strange for us
P.S. EA hotline dont speak about these