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Dragon_Strike

debugging while running nvperfhud?

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im havin some issues with nvperfhud and my 3d engine... perfhud starts just fine but it always crashes at the frame debugger and i dont know why... is there any way i can debug this?

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Check out Debug->Attach To Process in Visual Studio. So the steps would be:

1. Start nvperfhud with a debug build of your app.
2. Debug->Attach To Process, find your app (or perfhud) and attach.
3. Recreate crash.

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