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barouqeanxiety

2d graphics 3d principals

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so i've been studying win32 and direct 3d and so far are gotten up through rendering triangles through a vertex buffer. ive gone through the material twice (im teaching myself) and basically will stop here and repeat what ive learned until its as second nature as making a console app. as a test for myself I plan to Create a custom file type (.vtx) to store Vertex data, essential composing a whole 2d image made of only triangles. (I redrew the Zelda Z and a triforce using Manually entered vertices and it was..well very tedious). My question for you is: am I going about this in the right way? I feel like i should break the tutuorial apart like this so i can devour the knowledge but am i right? or should I just work through the whole thing (next up is learning Matrixes to prepare for the 3d Spinning cube)

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I'd say: do what you feel is best for you. You know your learning habits best.

Only thing I'd suggest is, once you understand the concepts of 3D, start using shaders instead of the fixed function pipeline.

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