Sign in to follow this  
Spyro-

In-game drawing

Recommended Posts

Hi. I want to use a technique that I have seen in programs like Xfire or Steam, something like this: example #1, example #2, example #3. As you can see in the screenshot, the program draws things in the screen at the same time that the game is running (the chat window is from X-Fire, not from the game). I have been Googling a long time but I don't find any documentation about how to do this. I want to do this in a game made using OpenGL (Quake III Arena), OS: Windows. Any ideas? Thanks. [Edited by - Spyro- on July 29, 2008 6:07:11 AM]

Share this post


Link to post
Share on other sites
This may help you: http://www.gamedev.net/community/forums/topic.asp?topic_id=359794

However it uses D3D, i don't even know if api hooking is possible with OpenGL.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this