Hi,
I want to use some IplImages as textures.
Here the type of IplImages are IPL_DEPTH_32F, not IPL_DEPTH_8U. So when substitute the old texture, I wrote:
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RGB, GL_FLOAT, imageData);
But the display is only a blank window. Does anyone know why this happens? And how could I display this kind of images in OpenGL?
Thanks in advance
[Edited by - stella1016 on August 2, 2008 8:39:54 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement