• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

snowball123

[java] Java Gaming?

2 posts in this topic

Hi, 1.) I was wondering what everone thought about using Java for game development. Good? Bad? I haven''t used it much except for small tasks inorder to use the language. 2.) Is it possible to use openGL instead of Java3D? Is there a noticable performance difference? Thanks
0

Share this post


Link to post
Share on other sites
I think with the coming of jdk 1.4, or heaven forfend 1.5, java will come into its own as a gaming language. I doubt it will ever will ever be the language of choice for framerate dependant games for the next couple years. Once everone has the 1.5 ghz machine that will push 80 fps even with java, then maybe we will see a java quake. You can use OpenGL with java but you can''t get the same fps that you get with C. I prefer Magician, even though it was discontinued because the documentation is miles better than GL4Java. I still hold out hope that Sun will bit the bullet and standardize on some opengl interface. But I am almost a hardcore java fanatic, so take it with a heap of garlic, I don''t like salt.

The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran

Opere Citato
0

Share this post


Link to post
Share on other sites
1)
I''ve thought about Java game programming ever since I saw the first JDK 1.0 betas flying around the web. And I''ve been developing my own game platform for couple of years now.

The good things in Java are:
+ Much easier to handle than C++ with all its hairballs
+ More productive (you get the game done faster)
+ Internally more secure, which means you''re less likely to crash your computer when testing your programs.
+ Can be included on webpages as applets
+ Supports and enforces object orientation unlike e.g. Basic
+ Cross platform

The bad things in Java are:
- Performance is still lower than with C/C++
- Garbage collection makes you think that you don''t need to worry about object creation and their life cycles, which is total rubbish. You just don''t have the level of control that you have in C/C++.
- JDK versioning is becoming a problem as some systems still have only 1.1 or 1.2 JDK level runtimes while Sun is already beta testing 1.4.
0

Share this post


Link to post
Share on other sites