D3D10 - Where is my quad???

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6 comments, last by XVincentX 15 years, 9 months ago
Look at this image Image This is what PIX detects Image I really do not know why i can't see the last 2 triangles!! Advices??
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Are the vertices in the correct winding order? Do they have normals?

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

Maybe the color is black, or culling of the quad is wrong?
Wrong culling! Disabling it all works...what have i to do?
If it work disabling culling it mean these triangles are drawn in the wrong direction. Check if they are clockwise.
How? And if they are, how can i revert them? I made that model using Maya 2008 Unlimited
You mean you are not filling out the vertex yourself, but loading from a model. If it's done in Maya, it's in Maya it should be fixed. Unfortunately I'm only good with 3DSMAX so I'll let somebody else answer. There is probably a very easy way to change the polygon facing direction.
Oh man, i'm having got a lot of problems in COLLADA Mesh loading!
Every 3D Software exports in a way, i really do not know where to find the FINAL D3D loader.

I really do not know why they deleted D3DX support.

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