A good gameworld engine
I'm looking for a good game world engine (a game engine that can make a world). I'm not just looking for a graphical engine like orge or crystal space but a whole game engine, and the only requirements are that it must be free and it must be able to do more than a FPS. Multiplayer would be nice, but is not required. Is there anything out there like that, or is this a pipe dream?
For starters, you could say which language youre using. Not every (actually, quite a few) engines exists ported to every language. Ill be checking back to see where this leads. :)
Theres a pretty good game world engine which is the TORQUE Game Engine
http://www.garagegames.com/products/torque/tge/
But it's not free :( theres a demo of it tho if you wanna try it. Thats the only engine that I know of thats good for making game worlds. I think it would be very hard to find a free one and you might have to smash a few keywords into google to find one. But if you are a modder just use a games SDK if it has one, and change it around.
http://www.garagegames.com/products/torque/tge/
But it's not free :( theres a demo of it tho if you wanna try it. Thats the only engine that I know of thats good for making game worlds. I think it would be very hard to find a free one and you might have to smash a few keywords into google to find one. But if you are a modder just use a games SDK if it has one, and change it around.
Right now I'm looking for something I can redistribute and free is at the top of my list. Although Torque does look like a great game engine.
Source SDK is powerful if you're a masochist. It requires you to buy at least one Source game tho, which will set you back at least $5.
Irrlicht is comparable to OGRE, in that it's only concerned with graphics.
The short answer, AFAIK, is that there's really nothing out there. Why? Well, how do you make a game engine that's generic enough to be broadly usable across multiple genres, but also powerful enough so that it's not just a renderer, a physics engine, audio, etc. slapped together? You don't, not well anyway.
The big commercial engines like Gamebryo are essentially the latter: a nice cross-platform 3D engine, with a few supplementary tools.
There are plenty of outstanding open-source tools available (OGRE, ODE, Bullet, Python, OpenAL, etc) and somewhat-free ones (Newton, RakNet, FMOD). You need to put them together in a way that makes sense for *your* game. And if you do it well, your engine could be reused for *similar* games.
The short answer, AFAIK, is that there's really nothing out there. Why? Well, how do you make a game engine that's generic enough to be broadly usable across multiple genres, but also powerful enough so that it's not just a renderer, a physics engine, audio, etc. slapped together? You don't, not well anyway.
The big commercial engines like Gamebryo are essentially the latter: a nice cross-platform 3D engine, with a few supplementary tools.
There are plenty of outstanding open-source tools available (OGRE, ODE, Bullet, Python, OpenAL, etc) and somewhat-free ones (Newton, RakNet, FMOD). You need to put them together in a way that makes sense for *your* game. And if you do it well, your engine could be reused for *similar* games.
There is a few out there though nothing that's really taken off. Open Game Engine (opengameengine.org) looks promising but isn't quite finished yet.
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