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Shader to replace fixed pipeline

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In xbox360 there is no fixed pipeline and the IDirect3DDevice9 lost some interfaces.But there are some code that used the removed interfaces, so I have to write some shader file to do the same thing. Removed functions: SetTextureStageState() SetTransform() ColorFill() I am not familiar with the HLSL, so anyone can help me or give some tips? Thanks very much!

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Sorry, something wrong with my firefox.So please the repeated posts.Thanks!!!

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SetTrasform it's just a set of matrices that you will multiply with your original position to have the final object's position.

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You can delete your post using the 'edit' link.

Regarding a fixed function shader, you can find one here on ATI's site. You will still need to learn shaders.

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