Jump to content
  • Advertisement
Sign in to follow this  
Last Hylian

why won't this animation work .

This topic is 3789 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, ok, half noob here. Got some code that's not working, so. . .if you guys wouldn't mind taking a look at it and giving me some input, that'd be awesome. This is a animation I'm working on for a project(remaking a Zelda dungeon). I've done other animation before, but I wanna learn to do it through timers. main.cpp
Quote:
#include <allegro.h> #include "link.h" int charactermove(int positionX, int positionY, BITMAP *sprite1, BITMAP *sprite2, BITMAP *sprite3, BITMAP *buffer); volatile int ticks = 0; inline void ticker( ) { ++ticks; } END_OF_FUNCTION(ticker) int frame = 0; int main(){ allegro_init(); install_keyboard(); set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0); LOCK_VARIABLE(ticks); LOCK_FUNCTION(ticker); link l; int nTick; install_int_ex(ticker, BPS_TO_TIMER(60)); nTick = ticks; ticks = 0; for(; nTick > 0; --nTick) { l.loadbitmaps(); frame++; if( frame == 240) { frame = 0; } } while(!key[KEY_ESC]) { draw_sprite( screen, l.buffer, 0, 0); draw_sprite( l.buffer, l.linkleft1, l.linkX, l.linkY); charactermove(l.linkX, l.linkY, l.linkleft2, l.linkleft3, l.linkleft1, l.buffer); clear_bitmap(l.buffer); } } END_OF_MAIN(); int charactermove(int positionX, int positionY, BITMAP *sprite1, BITMAP *sprite2, BITMAP *sprite3, BITMAP *buffer) { if(key[KEY_RIGHT]) { positionX++; if( frame < 60 ) { draw_sprite(buffer, sprite1, positionX, positionY); } else if( frame > 60 && frame < 120 ) { draw_sprite(buffer, sprite2, positionX, positionY); } else if(frame > 120 && frame < 180 ) { draw_sprite(buffer, sprite1, positionX, positionY); } else if(frame > 180 && frame < 240 ) { draw_sprite(buffer, sprite3, positionX, positionY); } } }
link.h
Quote:
#include <allegro.h> class link { public: link (); void loadbitmaps(); BITMAP *linkleft1; BITMAP *linkleft2; BITMAP *linkleft3; BITMAP *buffer; int linkX; int linkY; protected: };
link.cpp
Quote:
#include "link.h" link::link () { linkX = 100; linkY = 100; } void link::loadbitmaps() { linkleft1 = load_bitmap("move2.bmp", NULL); linkleft2 = load_bitmap("move1.bmp", NULL); linkleft3 = load_bitmap("move3.bmp", NULL); buffer = create_bitmap(480, 640); }
Thanks in advance for the help guys. LH

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!