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Specht8

Directx Rendering errors

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Hi, I'm new to this Forum so i dont know where to post my Question. I'm Sorry if i post it wrong. How could i get rid of those rendering mistakes? thanks

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it looks like z-fighting; there are two polygon planes at the exactly same position. how is the mesh constructed? are there any two sided polygons? do you use culling?

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thanks for your reply ... yes i do use cull mode ... i deactivated it ... works fine!! ... thank you

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I don't think that is the solution actually XD. you should cull backfaces. is there any chance you upload your mesh in an .obj or .3ds file? I don't know how much you know about 3d meshes but there is a chance that the mesh is flawed and not your code

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First of all i started programming directx code 2 months ago. This building was dynnamically generatet from values out of a database ... so i cant upload it ... its created with Mesh Boxes an TriangeFans.
This is the actual version:

I have another question: is it possible to add a antialiase effect?

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