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Andrew1979

glRotatef problem

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Hi All I'm wanting to rotate a quad around the Y-axis which I have got it to do, but it rotates the wrong side of the quad. Is there anyway I can get it to rotate the other side of my quad? Thank you in advance. Andrew

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Well the quad I have rotating rotates from the left side of the quad. It seems to do this with all the quads i've created by default. What I'm wanting to know is how would I rotate a quad from the right hand side? :)

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uhmmm...mathematically speaking, a sign is what you use to distinguish between positive and negative values, e.g. +100 and -100, where + and - are signs.

Rotations can be either clockwise or counterclockwise (which I assume is what you mean by saying that your quad rotates from the left or from the right side).

So if you are using glRotate, try using a negative value for the rotation amount instead of a positive value to make your quad rotate in the opposite direction

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Ah I get you now, yes I'll try that, thank you.

so basically,

instead of glRotatef(angleValue, 0.0f, 1.0f, 0.0f)

it would be:

glRotatef(-angleValue, 0.0f, 1.0f, 0.0f)

Andrew

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What is the projection matrix you are using? Perspective or Orthographic?

If it is not perspective projection, please try it.

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