Jump to content
  • Advertisement
Sign in to follow this  
MrSparkle27

Material / Node Editor

This topic is 3627 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I wrote a material system based on a shader tree and I want to add a visual editor to create the shader trees. Basically it should work like the Quartz Composer or a Database Relationship Editor (like in Access or the SQL Server Management Studio): http://en.wikipedia.org/wiki/Image:Quartz_Composer_Leopard.png http://www.ms-access2007.com/images/relation05.jpg The editor should display the shaders as nodes and the connections between the nodes as lines. The user should be able to add, delete and move both of them. The hardest part would be to write an automatic routing algorithm which computes an initial version of the shader tree by aligning the nodes and lines and avoiding to cross or intersect each other. Is there an algorithm that is able to draw a graph without intersecting lines? Christian

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!