Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Refresh rate probs in windowed mode (!)

This topic is 6250 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Because of a performance problem in a highly-graphical app that I''ve been working on in my day-job, I''ve been getting my feet wet with DirectX (7 for the moment). I''ve never had much problems with it when I used to use it, and we''ve used DirectDraw in the project with no problems. However, when it comes to creating a windowed app that uses Direct3D, I get the following weird behaviour: Setting anything but a software-emulation mode causes the refreshrate to drop to 50 or 60Hz! This is VERY annoying and headache-inducing. I''m running it on a GeForce2 GTS, and my standard desktop is running at 75Hz. Starting up the (windowed!) app, causes it to drop lower immediately when the Direct3D device is created. I thought windowed apps COULDN''T change the refresh rate, this is puzzling me. Has anyone seen/solved this problem? People might not remember what you said, or what you did, but they will always remember how you made them feel. Mad Keith the V.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!