Sign in to follow this  

[SOLVED]FMOD: looping over a portion of a sound

Recommended Posts

I can't seem to figure out how to set arbitrary start/end points for a channel. There are no examples of how to use setLoopPoints in any of the sample projects. notes: - stream description bitfield: FMOD_SOFTWARE|FMOD_LOOP_NORMAL|FMOD_2D - FMOD set to use my own disk access routines Have any of you here done something like this? Could you explain/demonstrate how? *edit whoops... I had noticed that I was passing in the incorrect time-unit flag when requesting the sound's length. Keywords: milliseconds, samples, bytes. Instead of abandoning this thread, I'll come back and explain a few things so others can avoid making the same mistake I did. [Edited by - hollis on August 10, 2008 11:29:32 PM]

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this