[SOLVED]FMOD: looping over a portion of a sound
I can't seem to figure out how to set arbitrary start/end points for a channel. There are no examples of how to use setLoopPoints in any of the sample projects.
notes:
- stream description bitfield: FMOD_SOFTWARE|FMOD_LOOP_NORMAL|FMOD_2D
- FMOD set to use my own disk access routines
Have any of you here done something like this? Could you explain/demonstrate how?
*edit
whoops... I had noticed that I was passing in the incorrect time-unit flag when requesting the sound's length. Keywords: milliseconds, samples, bytes.
Instead of abandoning this thread, I'll come back and explain a few things so others can avoid making the same mistake I did.
[Edited by - hollis on August 10, 2008 11:29:32 PM]
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