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FounderSim

deformed maps like gunbound

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Cranky    122
for the graphical representation of the map they can use whatever they like, might even be tiles, or a still image, or several, doesn't really matter.
For the blow up section they most probably use a bitmask, which marks which "pixel" or section of the map is solid, and which was blown up.

Look here, there is a nice tutorial on how to do such things:
http://jnrdev.72dpiarmy.com/en/jnrdev5/

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