Jump to content
  • Advertisement
Sign in to follow this  
Alph@1

find out how many texture units ... ?

This topic is 3632 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to find out how many texture units are supported by OpenGL implementation, so i write a program like this:
#include<windows.h>
#include<iostream.h>
#include<gl\gl.h>
#include<gl\glu.h>
#include<gl\glut.h>

void main()
{
	int mm;
	glGetIntegerv(GL_MAX_TEXTURE_UNITS,&mm);
	cout <<"mm = " << mm << endl;
}
but when i compiled i received the error message: error C2065: 'GL_MAX_TEXTURE_UNITS' : undeclared identifier i'm using VC6++ now. I really don't know that ! help me !!!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!