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3dmax keyframes please help

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Hello, The conv3ds readme says the following: If the 3ds file contains key frame data then you can produce an X file which contains an animation set using the -A option. For example: conv3ds -A file.3ds Use AnimationSet::Load to load the animation. Is there a tutorial somewhere that says how to load keyframes from a .X file and use them? Does this have something to do with skinned meshes? Please help! --Mohotmoz

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There is no tutorial on the internet that tells you how to do mesh animation

read the SDK notes on geometry blending and vertex tweening to get a better idea

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