3dmax keyframes please help
Hello,
The conv3ds readme says the following:
If the 3ds file contains key frame data then you can produce an X file
which contains an animation set using the -A option. For example:
conv3ds -A file.3ds
Use AnimationSet::Load to load the animation.
Is there a tutorial somewhere that says how to load keyframes from a .X file and use them? Does this have something to do with skinned meshes? Please help!
--Mohotmoz
There is no tutorial on the internet that tells you how to do mesh animation
read the SDK notes on geometry blending and vertex tweening to get a better idea
read the SDK notes on geometry blending and vertex tweening to get a better idea
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