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Textures not working

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Hello, I was on the sixth lesson of nehe tutorials when I ran into a problem. The code they gave me for Linux/SDL didn't compile in Code::Blocks. This is the code that the error is in. And this is the error: glTexImage2D( GL_TEXTURE_2D, 0, 3, TextureImage[0]->w, TextureImage[0]->h, 0, GL_BGR, GL_UNSIGNED_BYTE, TextureImage[0]->pixels ); 'GL_BGR' was not declared in this scope I've tried putting GL_BGR_EXT instead and I downloaded the GLext.h file but it still didn't work. Thanks.

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