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Help me speed apple to implement EXT_framebuffer_multisample Thanks

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Hi, Please help me... We want to distribute our software for Apple but they still have no support for FBO with multisamples in Nvidia cards. (Its been two years since it was implemented in windows). So i was wondering if enough developers fill out a bug request form ... then maybe it will speed up it. Website is here: http://bugreport.apple.com Many Many Thanks.

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Have you talked to Apple about it? What did they say? Typically Apple is very slow to jump on the bandwagon, I know I used to code on Macs years ago. I was always pissed due to GL would get cool feature X on PC, and not Mac, hell it took them 2years after GLSL came to PC to be on Mac and that was software mode at first!

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Quote:
Original post by MARS_999
Have you talked to Apple about it? What did they say? Typically Apple is very slow to jump on the bandwagon, I know I used to code on Macs years ago. I was always pissed due to GL would get cool feature X on PC, and not Mac, hell it took them 2years after GLSL came to PC to be on Mac and that was software mode at first!



Haha i dont want to spend 195 dollars to get the typical "oh its comming soon" answer. I really really do hate apple haha and their slow development in graphics. :-)

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