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Sound, Image and Music Packaging

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Hi community, I was wondering if you knew of articles / tutorials that explain how to package / unpackage an entire game's multimedia files. I currently have a .net project, and within my different classes, I'll reference directly to images, sounds or musics. For ex, I'll use a CTexture oTexture = new CTexture("/images/texture.jpg"); to load up a texture... Likewise for all game sounds and music... Somehow I would like it if all of that was packed into a GAME.PAK and not have hundreds of files running around in different subfolders. Any idea on hwo to do this? Thanks

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