Sign in to follow this  

Sound, Image and Music Packaging

This topic is 3413 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi community, I was wondering if you knew of articles / tutorials that explain how to package / unpackage an entire game's multimedia files. I currently have a .net project, and within my different classes, I'll reference directly to images, sounds or musics. For ex, I'll use a CTexture oTexture = new CTexture("/images/texture.jpg"); to load up a texture... Likewise for all game sounds and music... Somehow I would like it if all of that was packed into a GAME.PAK and not have hundreds of files running around in different subfolders. Any idea on hwo to do this? Thanks

Share this post


Link to post
Share on other sites

This topic is 3413 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this