Jump to content
  • Advertisement
Sign in to follow this  

Max SDK = Generating Navmesh

This topic is 3631 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys, I'd want to use the max sdk (v7) to subdivide a navmesh. However I run into a problem that I can't create a vertice on the ground mesh polygon edge(cutting the original polygon into N-sided convex polygons). I am after how to calcuate this vertice and how to do a clean cut edge to edge as well. Does anyone have any examples that does that? I've looked thru the help, google etc.... to no avail.I reckon I have to concentrate on entities like MNEdge, MNMesh and MNVert... ps: how to merge them also Any help would be greatly appreciated. Thanks in advance Jack

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!