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Revenant

Basic Collision Detection Tutorial?

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Does anyone know of a good basic collision detection tutorial for C++? I'm looking for the sort of CD used in the old school Legend of Zelda game sort. Thanks

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Here are a couple references:

http://lazyfoo.net/SDL_tutorials/lesson17/index.php

http://creators.xna.com/en-us/tutorial/collision2drectangle

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