Quote: e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C2143: syntax error : missing ';' before '__stdcall' e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C2433: 'IDirect3D9::HMONITOR' : 'virtual' not permitted on data declarations e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3d9.h(323) : warning C4183: 'GetAdapterMonitor': missing return type; assumed to be a member function returning 'int' e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C2253: 'IDirect3D9::GetAdapterMonitor' : pure specifier or abstract override specifier only allowed on virtual function e:\direct x sdk (nov 07)\include\d3d9.h(2016) : error C2143: syntax error : missing ';' before '__stdcall' e:\direct x sdk (nov 07)\include\d3d9.h(2016) : error C2433: 'IDirect3D9Ex::HMONITOR' : 'virtual' not permitted on data declarations e:\direct x sdk (nov 07)\include\d3d9.h(2016) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3d9.h(2016) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3d9.h(2016) : warning C4183: 'GetAdapterMonitor': missing return type; assumed to be a member function returning 'int' e:\direct x sdk (nov 07)\include\d3d9.h(2016) : error C2253: 'IDirect3D9Ex::GetAdapterMonitor' : pure specifier or abstract override specifier only allowed on virtual function e:\direct x sdk (nov 07)\include\d3d9.h(2229) : error C2061: syntax error : identifier 'UINT32' e:\direct x sdk (nov 07)\include\d3dx9math.inl(997) : error C2065: 'UINT_PTR' : undeclared identifier e:\direct x sdk (nov 07)\include\d3dx9math.inl(997) : error C2146: syntax error : missing ')' before identifier 'p' e:\direct x sdk (nov 07)\include\d3dx9math.inl(997) : error C2059: syntax error : ')' e:\direct x sdk (nov 07)\include\d3dx9math.inl(1012) : error C2146: syntax error : missing ')' before identifier 'p' e:\direct x sdk (nov 07)\include\d3dx9math.inl(1012) : error C2059: syntax error : ')' e:\direct x sdk (nov 07)\include\d3dx9xof.h(79) : error C2146: syntax error : missing ';' before identifier 'dSize' e:\direct x sdk (nov 07)\include\d3dx9xof.h(79) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3dx9xof.h(79) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int e:\direct x sdk (nov 07)\include\d3dx9xof.h(163) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(182) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(200) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(204) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(222) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(223) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(242) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(244) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(248) : error C2061: syntax error : identifier 'SIZE_T' e:\direct x sdk (nov 07)\include\d3dx9xof.h(249) : error C2061: syntax error : identifier 'SIZE_T'Any ideas what could be causing this? Thanks in advance for any help :)
d3d9.h compile errors - VS Pro 2005
Hello,
A couple of days ago I wanted to start programming again, as it'd been a good year or so since I had done anything. I couldn't really remember my way around DirectX or the Win32 API, so I decided to start from scratch. I wrote up a really simple Win32 app, but the second I added d3d9.h (and d3dx9.h and d3dx9math.h) I started to get compiler errors from the headers.
I read around a bit and tried things, but I havn't found a solution yet. I already set the include/lib directories and I put them on top, and I added d3d9.lib as a dependency (as well as some others). I'm using Visual Studio Pro 2005, if that's any help.
The problem obviously originates with something going wrong in the includes, but I can't figure what it is.
Here's the errors I'm getting:
Here's stdafx.h, for reference:
// stdafx.h : include file for standard system include files,// or project specific include files that are used frequently, but// are changed infrequently//#pragma once#pragma comment(lib, "d3d9.lib")#pragma comment(lib, "d3dx9d.lib")#pragma comment(lib, "dxerr9.lib")#pragma comment(lib, "dxguid.lib")#pragma comment(lib, "dinput8.lib")#pragma comment(lib, "dsound.lib")#pragma comment(lib, "winmm.lib")#pragma comment(lib, "comctl32.lib")// Modify the following defines if you have to target a platform prior to the ones specified below.// Refer to MSDN for the latest info on corresponding values for different platforms.#ifndef WINVER // Allow use of features specific to Windows XP or later.#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.#endif#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later. #define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.#endif #ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.#endif#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.#endif#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers// Windows Header Files:#include <windows.h>// C RunTime Header Files#include <stdlib.h>#include <malloc.h>#include <memory.h>#include <tchar.h>// TODO: reference additional headers your program requires here#include <d3d9.h>#include <d3dx9.h>#include <d3dx9math.h>#include <vector>#include <string>
Go to Tools / Options... and check the include order for your headers. They should go:
1) DirectX SDK
2) Platform/Windows SDK
3) Visual Studio .NET
Occasionally the DirectX team includes headers that are newer versions of what will eventually appear in the platform/windows SDK, so you should always search there first.
While this is the error, you have to look at the line in the header to see the source of the problem. Its probably a missing type definition because you're searching includes elsewhere before searching the DXSDK.
1) DirectX SDK
2) Platform/Windows SDK
3) Visual Studio .NET
Occasionally the DirectX team includes headers that are newer versions of what will eventually appear in the platform/windows SDK, so you should always search there first.
e:\direct x sdk (nov 07)\include\d3d9.h(323) : error C2143: syntax error : missing ';' before '__stdcall'
While this is the error, you have to look at the line in the header to see the source of the problem. Its probably a missing type definition because you're searching includes elsewhere before searching the DXSDK.
This topic is closed to new replies.
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