Jump to content
  • Advertisement
Sign in to follow this  

Graphics API Design

This topic is 3625 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am currently working on a homebrew video card for a hobby operating system. I decided to make my own since its near impossible to write drivers for modern cards due to lack of documentation(vesa only, no 2d/3d accel). My current card design is based around a fpga with 32mb of 32bit sdram. I plan to use a dac that can achieve 1024x768 resolution. I want to design a new graphics api(2d maybe simple 3d) for this card. Software implementation first then hardware support. I plan to use the api for projects beyond this one. Some of the projects planned or currently in development: Tome Game system(current and future versions) Operating System(for computers and mobile devices in dev) Video Card Phone(currently designing hardware and software) Mobile Computer This may seem a bit ambitious for one person but I have been making great progress(check out TomeGS). I will let you know when I have my project pages completed if anyone is interested. I would appreciate any links to information or recommendations on where to begin.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!