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Getting loaded image data

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Is there a way to get the data from a IDirect3DTexture9 something like the D3DXIMAGE_INFO structure would be perfect, but that receives the original image data, im looking for the data after the image is loaded, such as Width; Height; Depth; MipLevels; Format;

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How 'bout:

LPDIRECT3DSURFACE9 surface;
D3DSURFACE_DESC desc;

texture->GetSurfaceLevel(0,&surface);
surface->GetDesc(&desc);

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This topic is 3442 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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