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OpenGL Some questions about physics engines, I need your opinion

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Hi dudes! I'm creating my own engine using OpenGL and c++ (maybe I will use openscenegraph, but at the moment I am using my own scene graph because I want to learn something) and I would like to integrate a physics engine (because is a bit hard do it yoursefl) After reading a bit, I think these ones are available (perhaps there are ) newton havok ode aegia bullet Tokamak others... which one may use the power of my quad core processor (i.e. multithreading or multiprocessor)? which one can be integrated with COLLADA (I guess all of them, but I'm not sure about this question)? as far as I know, performance is very important in these engine, which one should I consider or reject because of that? When you use a physics library, who has to manage basic colisions, the library or my own scenegraph? By the way, I have no idea about physics engines, so maybe some of my questions have no sense. Thank you. Ricardo.

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