Intel, D3D9

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2 comments, last by MJP 15 years, 8 months ago
As you know, a lot of laptops have GMA950 or X3100 and for sure, users aren't going to upgrade a GPU on a laptop. Are the Intel drivers as good as nVidia and AMD/ATI for D3D9+shaders? What about the others? SIS, VIA. I'm not talking about the GPU's raw performance. I am talking about driver stability and no obvious bugs.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
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No one has an Intel integrated or never has come accross?
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
There are good enough to pass the WHQL tests.

Most developers don’t care much about these chips as the performance is real low. If you want your sioftware running on these IGPs you need to make sure that you detected the missing hardware vertex processing and fall back to software vertex processing.
Stability is okay for D3D9, in my experience. It's the OpenGL drivers that are horrifically buggy.

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