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Using Multiple Buffers

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I was browsing the samples at ultimategameprogramming.com, and i noticed the sample of using multiple buffers. I'm wondering if this is a common/nessesary technique? if so, what are the advantages? and in what kind of situation would this be helpful? thanks

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You're going to have to give more context than that. What kind of buffers are you talking about?

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sorry,

for instance using one vertex buffer for vertex coordinates, and another vertex buffer for texture coordinates

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Hi,

It depends on what you want to do and like fpsgamer said you need to be more specific than that, there is many kind of buffer (which is basically any object which store a list of something to be simple) for one and secondly could you be more precise about the use of the two buffer you're talking about ?

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