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rendering cal3d models

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Im testing cal3d, using the rederer function implemented in the demo. I would like to know if there are better ways to render cal3d meshes, Im googling (and yahooing) but no result so far. Has somebody any experiences with this lib that can share?

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I rendered Cal3D models using the built in vertex shader procedure. I just translated the vp to go with actual GLSL and not the ugly ARB things. I was quite happy with the results. There's just this limit of a maximum weight of 4 when using the vertex shader.

http://nopaste.info/1ed83dfd4f.html

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Thanks a lot! Please, can you explain a bit how to use it? I still havent get in the GLSL part of OpenGL. Also, which is the minimun hardware required to run this script?

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