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DirectX Blt() question

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I don''t know if that''s possible... usually you blit from an offscreen surface or some other surface not visible on the screen onto the primary buffer. If you wanted I guess you could bit from teh primary surfasce to the primary surface... I wouldn''t try it - but - your descision.

As far as I know you can overlap the blits.

Hope that helps,

Destroyer

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How sure are you furby? I have conflicting reports on this now... I dug up some newsgroup posts on Dejanews that say you shouldn''t blit overlapping regions because different hardware/drivers will perform differently. Haven''t got a definitive answer to this yet.

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