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, August 16, 2008 in General and Gameplay Programming
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|¤| = state data|#| = change data| | = reusable memory THREAD 1 ATOMIC QUEUE THREAD 2STEP 1: send data to consumer (copy to a memory pool) -> |#| -> |#| -> producer|¤| |¤| consumer STEP 2: switch pointers (right now im simply copying again) -> |#| -> producer|¤| |#| <-> |¤| consumer STEP 2: recycle data |#| -> |#| -> producer|¤| |¤| consumer <- | | <-
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