Vertices(0) = New CustomVertex.PositionColored(XMIN, 0, ZMIN, Color.OrangeRed.ToArgb)
Vertices(1) = New CustomVertex.PositionColored(XMIN, 0, ZMAX, Color.Red.ToArgb)
Vertices(2) = New CustomVertex.PositionColored(XMAX, 0, ZMIN, Color.Red.ToArgb)
Vertices(3) = New CustomVertex.PositionColored(XMAX, 0, ZMAX, Color.OrangeRed.ToArgb)
Perlin Noise
Hi,
using vb.net 2003 and dx9.0c
I've googled perlin noise to death,went deep
in to searches and I still can't get a grasp
on it.I've read that you can apply it to
anything you want.
I have code where a guy used a dib and was
animating the noise with loops, I'm not figuring
out anything with that though. All the other code
I have is just throwing me. I need help.
I have the improved noise 3d algorithm.
How would I use it on a quad.
I've tried things like (XMIN + Noise(0.9,0.8,0.9) , stuff like that
because I don't get it.
Also x = XMIN + XMAX / 2
with y and z folowing the same way than just ran Noise(x,y,z)
If I get some help with just this quad maybe I can get some idea
on how noise is implemented.
Thanks
Steve
Could you please be a little more precise on what you want to do with it ?
In the meantime: http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
I wanted to make some clouds for one.
I also wanted to do noise to see other
things I could possibly use it for.
Clouds would be the main thing though.
I've been to that link and many others.
I've googled it to death,I need to know how
to implement it,that is what I'm not picking
up on.
Thanks
Steve
I also wanted to do noise to see other
things I could possibly use it for.
Clouds would be the main thing though.
I've been to that link and many others.
I've googled it to death,I need to know how
to implement it,that is what I'm not picking
up on.
Thanks
Steve
Mr Riemer's tutorials on HLSL should be great for you. It covers exactly things like using perlin noise map to create a gradient skybox.
Edit: typos.
Edit: typos.
I'm using dx9 as I stated in my first post.
I had seen that before and didn't see anything to
help.
I should add that I'm not using any pixel or vetex shaders
either.
Thanks
Steve
I had seen that before and didn't see anything to
help.
I should add that I'm not using any pixel or vetex shaders
either.
Thanks
Steve
if you are not or can not use any vertex or pixel shaders, your options are blending several textures together with noise at varying resolutions.
sorry but without the shaders that is all you got i think
sorry but without the shaders that is all you got i think
This topic is closed to new replies.
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