Quote:Original post by ComedianI always hate these types of threads because it lumps all types of games into one group, and it encourages useless blanket statements.
What are your opinions regarding using a cinematic or simply a voice-over during the game to forward the story? What would be a reasonable balance or should diving deeper into the story be an optional “push of a button” feature?
Different genres have different wants and expectations from it's core fans, and there isn't an end-all, be-all solution. Long cinematics can be out of place and unwanted in some types of games, but wanted and appreciated in others.
Look at Duke Nukem 3D, Quake, and Max Payne. 3 shooters, but with a completely different tone. I think having long cinematics in Quake 1 or D3D would have changed the tone of the game, but it really helped define the feel of Max Payne.