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.X File Winding Issues

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im trying to load a mesh from a .X file and when it renders, the windings appear to be backwards ie CW instead of CCW. is there an easy way to fix this? im using files from the DirectX SDK samples.

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nevermind. i switched the lookat function to left-handed instead of right-handed. DX is confusing compared to learning opengl first. i guess im going to have to get used to it.

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