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Hi, I am writing a small wrapper for directX to help me in the development of a small game. I came across a problem with which I hope/think you can help. I wrote a class ShaderManager which compiles shaders seperately (vertex and pixel). I have a model class as well which contains the vertex buffer and index buffer of as well. My question is, how should I keep all the shaders in my game?In a data structure? and have each Model point to the shader it' using? Or should I declare the shaders within the model? Thank You kindly, Cibo

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