Jump to content
  • Advertisement
Sign in to follow this  
cibo

Shaders

This topic is 3570 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am writing a small wrapper for directX to help me in the development of a small game. I came across a problem with which I hope/think you can help. I wrote a class ShaderManager which compiles shaders seperately (vertex and pixel). I have a model class as well which contains the vertex buffer and index buffer of as well. My question is, how should I keep all the shaders in my game?In a data structure? and have each Model point to the shader it' using? Or should I declare the shaders within the model? Thank You kindly, Cibo

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!