• Advertisement
Sign in to follow this  

Shaders

This topic is 3477 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am writing a small wrapper for directX to help me in the development of a small game. I came across a problem with which I hope/think you can help. I wrote a class ShaderManager which compiles shaders seperately (vertex and pixel). I have a model class as well which contains the vertex buffer and index buffer of as well. My question is, how should I keep all the shaders in my game?In a data structure? and have each Model point to the shader it' using? Or should I declare the shaders within the model? Thank You kindly, Cibo

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement