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Seccond UV pair and multitexture...

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Hi again, i am making my terrain on Max, i want to use multitexture with hlsl, i know how to make it in the hlsl, but i cannot figure out how to add a seccond pair of UV coordinates to my Mesh. From Max i export to a .X file, the vertex format is: x y z u v nx ny nz tx ty tz I need u2 v2. My shot was make on Max the same mesh twice, one with one texture, the seccond with another, export two files, load both and my problem its how to add the u v set of the first mesh to the seccond one, can i modify LPD3DXMESH FVF ?? or how its the best way to do this? Thanks again.

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