Sign in to follow this  
_Camus_

Seccond UV pair and multitexture...

Recommended Posts

_Camus_    138
Hi again, i am making my terrain on Max, i want to use multitexture with hlsl, i know how to make it in the hlsl, but i cannot figure out how to add a seccond pair of UV coordinates to my Mesh. From Max i export to a .X file, the vertex format is: x y z u v nx ny nz tx ty tz I need u2 v2. My shot was make on Max the same mesh twice, one with one texture, the seccond with another, export two files, load both and my problem its how to add the u v set of the first mesh to the seccond one, can i modify LPD3DXMESH FVF ?? or how its the best way to do this? Thanks again.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this