Shaders
Hi,
I am writing a small wrapper for directX to help me in the development of a small game. I came across a problem with which I hope/think you can help.:D
I wrote a class ShaderManager which compiles shaders seperately (vertex and pixel). I have a model class as well which contains the vertex buffer and index buffer . My question is, how should I keep all the shaders in my game?In a data structure? and have each Model point to the shader it's using? Or should I declare the shaders within the model?
Thank You kindly,
Cibo
I'm sure there are even better ways, but keeping all your shaders in a list and having the models point to them is not a bad idea.
If storing your shader in the model means you have to duplicate the shader or some parts of it to use it elsewhere, then it is probably a less than optimal solution.
If storing your shader in the model means you have to duplicate the shader or some parts of it to use it elsewhere, then it is probably a less than optimal solution.
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