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jdub

XNA: Transforming a world space matrix into screen space

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I'm back again asking a question related to graphics. When I am rendering My (2D)scene graph what is the fastest way to translate all of it's nodes into screen space? I have a camera matrix that contains the world orientation of the camera. Each renderable object has a world space matrix. I figured I could concatenate the camera's matrix and each node's world matrix but that would not work. How do I use the camera's matrix to translate a world space matrix into screen space? I'm using XNA and C#

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