Jump to content
  • Advertisement
Sign in to follow this  

XNA: Transforming a world space matrix into screen space

This topic is 3687 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm back again asking a question related to graphics. When I am rendering My (2D)scene graph what is the fastest way to translate all of it's nodes into screen space? I have a camera matrix that contains the world orientation of the camera. Each renderable object has a world space matrix. I figured I could concatenate the camera's matrix and each node's world matrix but that would not work. How do I use the camera's matrix to translate a world space matrix into screen space? I'm using XNA and C#

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!