Sign in to follow this  
jdub

XNA: Transforming a world space matrix into screen space

Recommended Posts

I'm back again asking a question related to graphics. When I am rendering My (2D)scene graph what is the fastest way to translate all of it's nodes into screen space? I have a camera matrix that contains the world orientation of the camera. Each renderable object has a world space matrix. I figured I could concatenate the camera's matrix and each node's world matrix but that would not work. How do I use the camera's matrix to translate a world space matrix into screen space? I'm using XNA and C#

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this