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D3DERR_INVALIDCALL on SetMatrix

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In this call: error = (CSGD_Direct3D::GetInstance()->GetEffect()->SetMatrix( "world", &combined )); error ends up being D3DERR_INVALIDCALL. The shader has a float4x4 called "world" and combined is a valid D3DXMATRIX. When does this error get returned? How can I fix it? Thanks, Louis

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