HLSL Algorithms (blur, image downsampling,...)

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3 comments, last by FoxHunter2 15 years, 8 months ago
hello, now that i've learned enough dx10 i'd like to get a bit into shader programming, so i'm asking you people where could i get some good tuts on various shader algorithms (mostly pixel shader now) like blur, bloom, image down/up sampling,..? i heard that "Introduction to 3D Game Programming with DirectX 9.0c - A Shader Approach" has some good examples as far as shaders go. altough i'm using dx10 would it be worth buying it just for the shader part?
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You can download RenderMonkey from ATI/AMD and FX Composer from nVidia. Both are IDEs for developing shaders and both come with alot of examples.

Hope that helps,
thanks, i'll have a look at it
You may also want to check out the PostProcess sample that comes with the SDK. It's D3D9, but the HLSL code is mostly the same as you'd do it in D3D10. Plus the general algorithms still apply, of course.

[Edited by - MJP on August 19, 2008 10:17:56 AM]
This one is also quite useful for beginners. It's not very complex, but shows some neat post processing effects.

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