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stringa

GLSL Link - Validation Failed - Edited

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Shader Error... Output from shader Fragment shader(s) linked, vertex shader(s) linked. Validation failed - samplers of different types are bound to the same texture i mage unit. It comes from the fact that I have : uniform sampler2DShadow DirLightDepthMap; uniform sampler2D car_texture; at the top of my shader.... I don't know how to fix this as it does present a problem when I'm setting textures in the actual shader... [Edited by - stringa on August 19, 2008 5:08:55 PM]

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